The site seems to be focused on gaming–World of Warcraft in particular–but the content of this page is useful for writers who are trying to figure out good ways to make their villains “evil.”
Edit: This post is somewhat out of date as of… well, most of Wrath, actually. It reflects ideas based on game/quest/lore design that doesn’t really exist, especially since the chaos of the Cataclysm. It has nothing to do with a world in which Moira Bronzebeard is trying to rule the dwarves or a world in which Garrosh has visited Azeroth and become a faction leader.
While portions of both factions maintain some of the aspects I’ve highlighted here, the broad generalizations are much less accurate than they had been.
So Etsugal and I were sitting around having lunch yesterday and somehow go on the subject of Warcraft lore, and how everyone has a side. It was brought up that the Alliance is always seen as the “Good Guys” and the Horde, depending on point of view, are “Bad Guys” or at the very least “Monsters that Don’t Deserve to…
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